Wearing the Cape: Barlow's Guide and The B-Files
Note: we have recieved a limited restock of this item but more copies are expected in early September
The Post-Event World is far bigger than North America, and not all superhuman breakthroughs wear the cape. Where Wearing the Cape: The Roleplaying Game focuses almost entirely on the United States and the activities of Crisis Aid and Intervention capes, Wearing the Cape: Barlow's Guide and The B-Files expands the GM and the players' knowledge of the rest of the world and how different nations fared in the aftermath of the Event! This sourcebook covers breakthrough groups like the Covenanters of Africa, Japan's ryoku and ronin, China's xia, and the European Union's Continental Guard.
WEARING THE CAPE & THE B-FILES INCLUDES
- 3 Chapters of campaign background, focusing on nations, organizations, and realms of adventure in the Post-Event World
- 1 Chapter dedicated to rules discussion, focusing on the Power Aspect System as well as on Implied Aspects, Temporary Stunts, and Superhuman Scales.
- 1 LARGE chapter of nearly 80 fully worked cape-files, 9 expanded Power-Types, and 3 new Power-Types (Dreamweaver, Jumper, and Ur-Types).
You've had your breakthrough. Whether you intend to wear the cape, go into government service, or freelance with your powers around the world, Wearing the Cape: Barlow's Guide and The B-Files is a valuable resource for playing in the Post-Event World or any superhero world.