Mutants in the Next + complimentary PDF
LET'S EXPAND EVOLUTION!
Mutants in the Now reintroduced animal anthropomorphic action to modern role-playing. But the possibilities of life outstrip any single tome, opening up whole new vistas for players and gamemasters alike.
With 144 new species and breeds, increasing the total to over 275 total animal options, there’s more mutants than ever! With genemods, you can step beyond what nature intended. And the introduction of cryptids, mythical beasts, and Mokumon inject fresh strangeness into the array of animals.
New options for character creation:
- Human-born mutants, humans who take on bestial mutations.
- Wild, random mutations, from bioluminescence to thagomizers.
- Age rules let you play a fledgling foal or a wizened walrus!
- (Extra) ordinary humans; They aren’t even mutants at all, weird.
But there’s more: new combat styles, new psionic powers, new skills, new equipment, and more percentile tables than you can roll a die at!
Lastly, villains get their turn with a extended section: the robotic, mutant-catching minions of Proteus, Inc., the secret ninja tricks of Atama-Ryu, the post-apocalyptic future of Mutant Earth, and the all-new psychic menace of Sal Sidney and the Doom Toons!
It's time for mutants to be a little extra.
IT'S THE NEXT MUTATION.
"Mutants in the Now might qualify as rules heavy? At the very least, it qualifies as awesome."
—Tsiklani
"Mutants in the Now is great, it has just enough math to make you like 85% sure you did everything right, but then you can actually play it, whereas TMNT&OS is just kind of moving numbers around until you're tired and need a nap, then it doesn't work."
—Nemo
"yeah mutants in the now is dope and next is gonna be amazing"
—Pixelscum
"God I want to play this game again."
—ebag51
"I'm now going to try and run everything in Julian Kay's Mutants In the Now instead of 5e."
—Ezra
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- Words by Julian Kay, (two-time Ennie-winning, one-time The Awards-winning game designer; Level 99 Games, Pelgrane Press, Green Ronin),
- an adventure by Crystal Frasier (Gamma Flight, Pathfinder: Spiral of Bones, Cheer Up),
- tables by Ewen Cluney (Golden Sky Stories, Magical Fury, Kagegami High),
- art by
- Sophie Campbell (Teenage Mutant Ninja Turtles, Shadoweyes, Wet Moon),
- Fábio Fontes (Pixel Tactics, Millennium Blades, Buck Up and Drive!), and
- Darren M.A. Calvert (Mutants & Masterminds, Acquisitions Inc.)
- and funded through Kickstarter!
- Rules for playing "human-born" mutants, normal humans, age rules for both young and old characters, and gaining "wild", unpredictable mutations beyond one's species, vastly expanding the options for character creation.
- Over 140 additional animal species, over 200 additional mutation traits, and over 100 wild mutations! With additional tables, new species, and new species updates all together, there's much more to explore for new games and incorporate for existing campaigns.
- Over 20 new combat styles, from the familiar like Capoeira, Lucha, or Tae Kwon Do, to sports styles like Baseball, Football, or Hockey, or the strangeness of Wuxia beggar styles or fighting with the desperation of a cornered rat.
- Over 25 new psionic powers of mind and matter: new powers for every category, and adding whole new types of powers including Astral Avatism, Ergoplasmic Weaponry, Memetic Masks, and so much more!
- Over 20 new skill packages and over 250 human occupations that expand professions without invalidating the old ones, with associated skills and abilities.
- New equipment packages, gimmicks, and weapons, including jet packs, goopberries, and experimental armaments.
- An expanded section for villains and allies, including the security forces, military robots, and secret plans of Proteus Inc., more agents, mutant genin, and ninja tricks of the trade for Atama-Ryu, the future menace of the mutant fox Vespera, and the psychically animated Doom Toons!
- A full adventure of mutant menace and corporate crime: Tully's Monster!
- SO MANY MORE TABLES for fleshing out backgrounds for mutants of all types, adding flavor to non-player characters, and twists on villainous forces.
- Includes an alternate "arachnid-free" version that removes tarantula and arachnid references for arachnophobes, and an errata sheet for physical purchases.
- 192 pages, expanding the core by over 150%!
- Many other things I could count up as large quantities!
Requires Mutants in the Now to play.