Core rulebook, softcover.
While the books background sets the game in 16th Century England, this fast but powerful system allows you to create, and adventure with, Nobles, Mercenaries, Priests, Tradesmen and Herbalists across any historical setting.
The innovative freeform magical system, arguably a precursor to such classics as Ars MagicaTM, allows Mages to warp reality to their own ends. Combat is fast and furious, with dozens of weapons and armours, and the wound system means that injuries are a real threat.
Includes full character generation rules, a solo adventure, an extensive (and much copied!) herb guide, a short scenario, advanced rules and much more, as well as dozens of illustrations, all in more than 300 pages.