Demonstration copy available in store - Try before you buy!
For 2-6 players, ages 10+, playing time around 40 minutes.
In Colt Express, you play a "desperado", who attacks a passenger train. No mercy, no possible alliance: between the cars, on the train's roof, bullets come from everywhere. The out-laws are injured. The Marshall patrols the train, thwarts the plans of the bandits. He is an additional threat in this extraordinary project. Who will become the best gunslinger? Who will get the greatest part of the loot? Each character has his own personality but, at the end of the day, they all have the same goal: to get the biggest slice of the pie in robbing the passengers. A game goes in 5 rounds. Each round, there are 2 steps: programming actions by placing card on the tope of the common pile performing actions played during the first step. One Event card is taken at the beginning of each round. It shows the number of turns there will be during the first step as well as the way the cards are to be played. The possible actions are: Move (from a car to the adjacent one inside the train or up to 3 cards on the roof) Go up/down Rob (take the loot from the passengers) Shoot (give one of your bullet to an opponent, who is in the adjacent car inside the train, or within line of sight on the roof ) Punch (make an opponent move from your car to an adjacent car and make him loose a loot) Move the Marshall. When he meets a bandit, the latter flees to the roof and receives a shoot (bullet from the Marshall). The bullets When a bandit is shot by another bandit or by the Marshall, his player gets a Bullet card. He adds this Bullet card to his Action cards deck. These cards are useless ; they set you back. At the end of the game, each player counts his loot. The outlaw who shot the most becomes the gunslinger and wins $1,000. The richest outlaw wins the game.