Captain's Log 53
Your objective is to find a way for us to take control of Adanerg that does not violate the Organian Treaty. -- Klingon Brigadier Grosk
Join us for Captain's Log #53 and see what happens in "Practice to Deceive". Adanerg lies in the Neutral Zone between the Federation and the Klingon Empire. Both sides want the planet; the Klingons vow to eliminate the Federation "nest of spies" by sending their own spies, backed by Marines. As Sir Walter Scott wrote, "Oh what a tangled web we weave, when first we practice to deceive."
Captain's Log #53 includes information for all of our games including updates, new ships, information about "space trucks" and customizing civilian ships, a first contact story, information about the ISC and the Bureau of Inquisition, and new scenarios.
Star Fleet Battles: This game gains three new scenarios (the fourth one is a repeat of Space Hockey), information on mind-control plants, Aurora Update, Proposals Board, Ask Admiral Vanaxilth, Battle Groups, Term Papers, Platinum Victory by Bill Schoeller, and new ships: free minelayer; Federation old survey cruiser; Fralli cruiser (the USS Powerista); Gorn advanced destroyer, heavy destroyer heavy fighter carrier, medium cruiser escort, and frigate escort; LDR police flagship, heavy police flagship, commando destroyer and commando war cruiser; and five Omega ships (Federal Republic D7 battlecruiser, D6 battlecruiser, F5L frigate leader, F5 frigate, and Lyran light cruiser).
Federation Commander: You will find five new scenarios, Battle Group tactics by players, and a preview of rules for X-ships. To support the new rules, there are X-destroyers for the ISC, Gorns, Romulans, and Hydrans. Other X-destroyers have appeared in various issues of Communique; there is a list of those included.
Federation & Empire: This game has Tactical Notes, Q&A, revised rules for special raids, and a new scenario -- the Federation against everyone.
Starmada: A preview of rules for hellbore cannons and beta rules for Andromedan weapons are included. New ships include the Hydran Tartar and Rhino Hunter and the Andromedan Intruder and Cobra.
A Call to Arms: Star Fleet has an update on the release schedule (hint: it will move much faster now) and battleships for the Federation and Klingons.
And there are still more articles: Starline miniatures, Star Fleet Awards, Command the Future, Input Guide, Galactic Conquest, Prime Directive, Star Fleet Marines (wild animal packs), and the mind-control plant special event card for Star Fleet Battle Force.
Supports Federation Commander, Star Fleet Battles, Federation & Empire, Prime Directive, Star Fleet Battle Force, SFB Galactic Conquest, Starmada, A Call to Arms: Star Fleet, Star Fleet Marines, and Star Fleet Warlord.
Join us for Captain's Log #53 and see what happens in "Practice to Deceive". Adanerg lies in the Neutral Zone between the Federation and the Klingon Empire. Both sides want the planet; the Klingons vow to eliminate the Federation "nest of spies" by sending their own spies, backed by Marines. As Sir Walter Scott wrote, "Oh what a tangled web we weave, when first we practice to deceive."
Captain's Log #53 includes information for all of our games including updates, new ships, information about "space trucks" and customizing civilian ships, a first contact story, information about the ISC and the Bureau of Inquisition, and new scenarios.
Star Fleet Battles: This game gains three new scenarios (the fourth one is a repeat of Space Hockey), information on mind-control plants, Aurora Update, Proposals Board, Ask Admiral Vanaxilth, Battle Groups, Term Papers, Platinum Victory by Bill Schoeller, and new ships: free minelayer; Federation old survey cruiser; Fralli cruiser (the USS Powerista); Gorn advanced destroyer, heavy destroyer heavy fighter carrier, medium cruiser escort, and frigate escort; LDR police flagship, heavy police flagship, commando destroyer and commando war cruiser; and five Omega ships (Federal Republic D7 battlecruiser, D6 battlecruiser, F5L frigate leader, F5 frigate, and Lyran light cruiser).
Federation Commander: You will find five new scenarios, Battle Group tactics by players, and a preview of rules for X-ships. To support the new rules, there are X-destroyers for the ISC, Gorns, Romulans, and Hydrans. Other X-destroyers have appeared in various issues of Communique; there is a list of those included.
Federation & Empire: This game has Tactical Notes, Q&A, revised rules for special raids, and a new scenario -- the Federation against everyone.
Starmada: A preview of rules for hellbore cannons and beta rules for Andromedan weapons are included. New ships include the Hydran Tartar and Rhino Hunter and the Andromedan Intruder and Cobra.
A Call to Arms: Star Fleet has an update on the release schedule (hint: it will move much faster now) and battleships for the Federation and Klingons.
And there are still more articles: Starline miniatures, Star Fleet Awards, Command the Future, Input Guide, Galactic Conquest, Prime Directive, Star Fleet Marines (wild animal packs), and the mind-control plant special event card for Star Fleet Battle Force.
Supports Federation Commander, Star Fleet Battles, Federation & Empire, Prime Directive, Star Fleet Battle Force, SFB Galactic Conquest, Starmada, A Call to Arms: Star Fleet, Star Fleet Marines, and Star Fleet Warlord.