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Capes and Cloaks and Cowls and a Park

Capes and Cloaks and Cowls and a Park

Mottokrosh Machinations

  • £29.99


A self-contained sandbox setting in a vanished wizard’s ultradimensional theme park realm. Populated with hired staff and refugee sorcerous couturiers.

Capes and Cloaks and Cowls and a Park is a self-contained adventure setting for Hypertellurians and other fantasy roleplaying games. It comes as a lush hardcover A5 book with over 100 pages, full of original illustrations by Katie Wakelin (see "The Team" below), and isometric maps by Diogo Nogueira. Naturally, it includes a bookmark ribbon.

Heavily playtested for action, surprises, and fun, it includes:

  • Multiple, individually themed islands floating in a golden sky. Each island features three or more adventure sites, many with illustrated maps.
  • Dozens of wonderful characters and creatures, described using the system neutral HAWK (has, acts, wants, knows) method.
  • Fourteen capes, cloaks, and cowls most marvelous, detailed and illustrated. Fashion need no longer be a secondary concern in your games.
  • Dozens of tags to quickly and easily impart a property to a garment, fabric, or item. Some require a little improvisation, but most translate fairly directly into a rule from a given system.
  • 100, yes, one-hundred treasures for characters to find. Not all of them as grand as the first ten, not all as magical as some, but all incredible or remarkable.
  • Simple but dramatic rules for magical grimoires, including two complete sample ones, each with a ritual to unlock its power, a minor effect, and multiple spells.

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