 
        13th Age GM's Screen and Resource Book + complimentary PDF
The 13th Age GM's Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire.
 The Gamemaster Screen
 The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game:
 Skill Check DCs, Trap Obstacle Attacks & Impromptu Damage by Environment
 Conditions
 Chum the Adventure (d20 roll when you wish to be entertained)
 Intercepting and Disengaging
 Baseline Stats for Monsters, Monster Equivalents, Customizing a Monster, and Leveling a Monster
 GP Per Full Heal-Up, and Optional No Math System
 Item Chakras and Default Bonuses
 Consumables Costs
 GM Stuff to Remember
 Rule Recaps for: Ambush & Surprise, Death & Dying, Fight in Spirit, Flee, Grabbed (new rules), Invisibility, No Recoveries, Ongoing Damage, Rally, Resistance, Shooting into Melee, Temporary Hit Points, Unarmed Attacks
 13th Age GM Book NPC sampleThe Resource Book
 The resource book includes advice, guidance and rules for:
 Using icon relationship rolls, with variations on the icon roll mechanic and examples of how benefits and complications can work in play
 Creating 13th Age adventures on the spot, with zero preparation
 Running montages (introduced in Organized Play, and expanded here)
 Incorporating terrain into battles, including creating environments and locations for different tiers of play
 Building better battles
 Helping players craft useful and interesting backgrounds, with advice on handling backgrounds that seem too powerful or too weak
 Creating memorable NPCs, with a sampling of icon-related NPCs'each with a brief description, Three Things that bring them to life in player's minds, and suggested monster roles and initiative to guide GMs in building them out using the DIY monster rules
 And more!
 
         
       
       
       
      