
HOME
As you approach, you see the house rising out of the mists, almost like it’s waiting for you. The sun has nearly set, bathing the house in a perfect, golden light, the kind that makes everything look beautiful. Usually. This house is an exception, its ugly outside warped unnaturally by the years of neglect. Still, you feel pulled toward it, like a center of gravity or a siren’s call. As you take it all in you feel somehow strange. You feel home.
In Home, you’ll be taking on the role of someone exploring a house. On your turn, you’ll draw a card, answer a question on the card without revealing the card to your fellow players, and shape the story of your night in the house. As you go, you’ll work to meet your needs, but you’ll also sustain wounds. At the end of the night, you’ll find out if you make it out of the house alive. Explore carefully, as if you can control that.
This includes:
209 Cards
- 24 Dusk cards
- 24 Witching Hour cards
- 24 False Dawn cards
- 8 Morning cards
- 4 Transition cards
- 6 Phase Guidance cards
- 65 Haunting Tale cards (1 Rumor, 5 Outside, and 7 Midnight cards per Haunting Tale)
- 7 Archetype cards
- 26 Wound cards
- 20 Need cards
- 1 double-sided X-Card
Wound Tokens
Playmat
Character sheets
4 Dry Erase Markers