Webworld
The world as we know it is dead. Covered in a thick layer of web by giant arachnids. No-one is quite sure how or why they came to be. Some claim they were a government experiment gone wrong. Others claim they emerged from a rift in the Mariana Trench. But these are all just theories that, in the long run, don't matter. Because they’re here. The scuttle across the surface of our planet, legs thicker than sewer pipes and bodies larger than buildings.
People tried to resist at first. The army, just like in so many sci-fi films, were called in. Their bullets and shells seemed to glance off the thick chitin like pellets off of a suit of armour. They descended on humanity, feeding on us like flies. Covering every field, every street, every skyscraper in their thick sticky web. Before long, planet Earth was almost completely white. The remaining dregs of humanity hid, wearing white clothing and wrapping themselves in webs to blend in, sneaking from building to building, trying to survive the hell-scape that is planet Earth.
There's also Hosts to deal with, living zombies with brains full of venom and stomachs full of eggs. There's fates worse than ending up as lunch in this spider eat human world.
Webworld uses a homebrew Pool System, designating D8 from a pool of dice specific to your character. You ready to fight the spiders? I hope so because the alternative doesn't bear thinking about.
A 26 page rules light rpg with 6 character classes and a multitude of horrific tables to help create a web covered world of horror and stealth in this combat-free horror rpg.