Of Gods and Mortals
Of Gods and Mortals is a set of rules to conduct tabletop battles between small forces of chosen warriors led by mythological beasts, heroes, and the gods themselves! Thor, Loki, Odin, Ares, Zeus, the Dagda, Poseidon,Horus, Hermes, Cernunnos, Crom Cruach and Seth clash on the battlefield, and the fate of the universe is at stake.
Four factions are provided – Greeks, Egyptians, Celts and Norse. In addition, a point system lets you design any other figure from mythology. The rules are fast and convenient. A game can be completed in under an hour, playing on a small table (a 3' x 3' area is enough) with about 16 to 20 figures per player, in any scale.
The games is scalable, so the players can set up larger games if they want.
Each player controls a god, one to five legends, and a couple of units of mortals. Gods and mortals are bound by a mutual relationship: the gods need the energy deriving from the mortals' faith, and the mortals need the protection of the gods to stand fast when facing the supernatural and impossible odds. Between the gods and the mortals stand the legends: demigods and heroes – characters like Herakles, Theseus, Cú Chullain – or spawn of darkness and chaos like the Hydra, the Kraken, Medusa, ancient mummies revived by necromancy, or guardians of Hades like the three-headed hound Cerberus.
Models are singly-based, allowing to remove casualties as they occur. Gods and legends move as single figures. Mortals are arranged as close-order or open-order units, and placed on trays to speed up movement (rectangles are used for close-order troops; flocked CDs are used for open-order units).
A complete, self-contained, uncomplicated game which can be expanded at will by the participants, Of Gods and Mortals uses the award-winning Song of Blades rules engine, making sure that all players stay involved at all times, plenty of tactical choices are made, and the turns flow in an unpredictable manner.
Four factions are provided – Greeks, Egyptians, Celts and Norse. In addition, a point system lets you design any other figure from mythology. The rules are fast and convenient. A game can be completed in under an hour, playing on a small table (a 3' x 3' area is enough) with about 16 to 20 figures per player, in any scale.
The games is scalable, so the players can set up larger games if they want.
Each player controls a god, one to five legends, and a couple of units of mortals. Gods and mortals are bound by a mutual relationship: the gods need the energy deriving from the mortals' faith, and the mortals need the protection of the gods to stand fast when facing the supernatural and impossible odds. Between the gods and the mortals stand the legends: demigods and heroes – characters like Herakles, Theseus, Cú Chullain – or spawn of darkness and chaos like the Hydra, the Kraken, Medusa, ancient mummies revived by necromancy, or guardians of Hades like the three-headed hound Cerberus.
Models are singly-based, allowing to remove casualties as they occur. Gods and legends move as single figures. Mortals are arranged as close-order or open-order units, and placed on trays to speed up movement (rectangles are used for close-order troops; flocked CDs are used for open-order units).
A complete, self-contained, uncomplicated game which can be expanded at will by the participants, Of Gods and Mortals uses the award-winning Song of Blades rules engine, making sure that all players stay involved at all times, plenty of tactical choices are made, and the turns flow in an unpredictable manner.