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Root: The Tabletop Roleplaying Game Core Book Hardcover + complimentary PDF

Root: The Tabletop Roleplaying Game Core Book Hardcover + complimentary PDF

Magpie Games

  • £32.00


Ennie Awards 2022: Best Game (Silver)

Root: The Tabletop Roleplaying Game is a game of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Based on the Root: A Game of Woodland Might & Right board game and officially licensed by Leder Games, Root: The TTRPG brings the tales of the Woodland to your RPG table!

In Root, you play vagabonds, outcasts from the normal society of the woodlands who have come to live in the spaces between, whether that's in the forests themselves or on the fringes of society. You are competent and skilled—you have to be to survive as vagabonds—and you aren’t tied down to any particular place or faction. You might be a badger arbiter, serving many sides in resolving conflicts and defending their interests. You might be a cat scoundrel, sliding on your mask before you sneak out into the darkness to cause mischief and mayhem. You might be a wolf ranger, at home in the wilds and the untamed places of the woodland. 

Root is based on the Powered by the Apocalypse system used by tabletop RPGs like Apocalypse World, Dungeon World, and many of Magpie Games’s own games like Masks: A New Generation, Urban Shadows, and Zombie World. It uses the core framework of that system and provides a strong, simple way to tell your own stories of adventure in the woodland. You’ll create a character using one of several vagabond archetypes, and then you’ll take action, rolling two six-sided dice to resolve the outcomes of desperate situations.

Root creates stories like those you’d find in Redwall, Watership Down, Mouse Guard, The Warriors, and The Guardians of Ga’Hoole.

Root: The Tabletop Roleplaying Game will be a 6” x 9” hardcover full-color book of about 240 pages (tbc). The book will feature Kyle Ferrin’s extraordinary art throughout, along with matte pages and all the playbook and basic moves materials you need to play. The book will feature full color end papers. Inside the book you will find:

  • 6 vagabond playbooks—the Arbiter, the Ranger, the Scoundrel, the Thief, the Tinker, and the Vagrant
  • All the core rules for the game
  • 3 factions—the Marquisate, the Eyrie Dynasties, and the Woodland Alliance
  • A map creation system to procedurally generate your own Woodland
  • Additional tables and randomized generators to make running the game even easier

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