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Civilization (2018 edition)

Gibson Games

  • £39.99


For 2-7 players, ages 12+, playing time around 4-8 hours.

Designed by legendary games inventor Francis Tresham, Civilization is the epic game that urges players to lead their nation to become the most powerful and advanced civilisation on the board!

Due to popular demand, Gibsons have redesigned and relaunched the classic, epic strategy game, Civilization! Originally published in 1980, Civilization is a board game that pits players against each other in their quest to lead a nation to the pinnacle of development.

Although the rules and gameplay stays true to Francis Tresham’s original, the 2018 edition of Civilization has had some aesthetic improvements. The game features enhanced artwork, a reworked box and a redesigned rules booklet – all of which are produced at the high quality expected from Gibsons. The components and player mats too have received a makeover, while very much maintaining the feel of the 1980s original.

In the Ancient World of the eastern Mediterranean and the Near East, each player controls a different nation as they seek to become the most powerful and advanced civilisation. Although battles and territorial strategy are important, this is not a war game. The object of the game is to gain a level of overall advancement involving cultural, economic and political factors so that conflicts arise due to rivalry and land shortage rather than a desire to eliminate other players.

From the Dawn of History to 250BC, will you lead your people successfully?

Details

  • Based on the original Civilization board game by Francis Tresham
  • 2 - 7 players
  • Age 12+
  • Box dimensions: 37x30x6cm
  • Product weight: 1.9kg
  • Each game lasts 4-8 hours

This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements.

Civilization is widely thought to be the first game ever to incorporate a "technology tree," allowing players to gain certain items and abilities only after particular other items were obtained. This influential mechanism has been adopted by countless other board games, card games, and computer games.


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