Space 1889 Core Rules (2nd Print-Revised)
Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published – because it was too fantastic.
In the year 1870, American inventor Thomas Edison paved the way to the stars!
“He reached Mars with the prototype of an ether flyer and was the first man to set foot on the red sand of a foreign world. He was the first of many to come who would gaze in astonishment at the wonders of Mars and its inhabitants—the canals of the Red Planet, built many millennia ago; cities that were already old when on Earth, the Sumerians stacked clay bricks to build the first settlements; and relics of old technologies the functionality of which has long been forgotten. Numerous other explorers have followed in Edison’s footsteps, not only reaching the Red Planet, but pushing forward to the other planets.”
Space: 1889 brings to life the literary fantasies created by Jules Verne, H. G. Wells, Arthur Conan Doyle, H. R. Haggard, and many others. Space: 1889 is a science fiction roleplaying game in a more civilised time. A time when gentlemen and ladies of good character discover that there are adventures to be found in London’s fogbound alleys just as much as there are on the dusty streets of Syrtis Major on Mars. A time when soldiers might be posted to East Africa or Mars by order of their country; a time when inventors rush to test their latest designs and their latest theories; a time when historians search for the secrets of the ancient Martians; and when wild Venusian Lizard-men and proud Martian steppe warriors must serve their tribes and seek fame and fortune in a time when aliens from Earth have come to their planets.
Included in the Corebook:
- The World of Space 1889, a comprehensive and detailed guide to the fantastic worlds of Space 1889 – everything you need to play in one book.
- Much, much more detailed background information than in the original rulebook from 1989, published by GDW. Extensive informations for the inner planets Mercury, Venus, Earth (& Luna) and Mars.
- Easy to learn rules and Character Generation, using the Ubiquity-System, originaly created for the Hollow Earth Expedition rpg.
- Equipment and Weaponry.
- Full color interior artwork.
Size: 252 pages, colour, 8.5” x 12”
Author: Frank Chadwick, Bjorn Beckert, Tilman Hakenberg, Stephan Johach, Stefan Küppers, Christoph Maser, Clemens Meier, Daniel Neugebauer, Ralf Sandfuchs, Martin Schmidt, and Ingo Siekmann
"An excellent revision of the classic GDW RPG with expanded background info. Even though there isn't a sample adventure included this is still a mighty welcome return aimed at fans of the original and anyone else who has an interest in Victorian era SF."
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