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QUERP Modern: Heroes - reduced price*

QUERP Modern: Heroes - reduced price*

Greywood Publishing

  • £3.62
  • Save £8.88

35th Anniversary Sale

We'll be increasing the discount on all sale goods by an additional 1% every week until the weekend of our 35th birthday (29th August) - the closer to the date, the bigger the discount!

* Please note: sale stock is held at our shop but is not typically on display. If you wish to purchase an item in store, please let us know you are interested in these items and give us time to fetch your items from our stock room.

QUERP Modern supplement, from Greywood Publishing.

The world is in peril and only you and your fellow Superheroes can save the day!

Welcome to QUERP Heroes. Welcome to a world much like your own, where people live out their daily lives, caring for family, going to work and partying with friends. Welcome to a world where crime, war, failing economies and widespread famine influence the lives of millions every day. What is the main difference between this world and yours?

You have incredible powers.

QUERP Heroes allows you to become one of a rare group of individuals from across the globe that have been gifted with rare and fantastic capabilities; superpowers. Together, you and your super-powered friends will become heroes straight out of the comic books, busting heads, taking names, fighting crime and tracking down evil wherever it lurks. Along the way you will face petty street thugs, giant monsters, supernatural beasts, mighty villains and evil masterminds, growing in strength, reputation and power and earning that title of Superhero.

This is NOT a stand-alone product. This product requires the QUERP MODERN rule book as published by Greywood Publishing.



The good Captain Megaton began life as Rickard 'Ricky' Faulkner, a typical mid-western American kid, going to college on a football scholarship before entering the Army during the 1950's. With good enough grades he was accepted into Officer Candidate School and rose through the ranks to Captain during the early Cold War. When he joined Army Research he was part of a program researching advanced nuclear science and as misfortune would have it he was caught in a terrible accident; the explosion took out the underground lab and everyone in it. The only survivor was Captain Faulkner, who walked out of the ruin seemingly unscathed and encased in a green glow.

Soon enough, the Army found a use for Captain Faulkner. Renaming him Captain Megaton he became a poster boy for American strength-at-arms. He fought America's enemies both at home and abroad, most notably Professor Carnage who quickly became Captain Megaton's most infamous nemesis; the two would fight regularly fight tremendous battles for almost twenty years. When the Cold War ended with the fall of the USSR and the Berlin Wall, Captain Megaton was all but discarded by the United States government; while he was still quite the powerhouse, the anti-nuclear sentiment spreading across the globe made him unpopular.

At something of a loss and with his wife of thirty years, his college sweetheart Rosie, diagnosed with cancer, Captain Megaton fell into a deep depression. It would take a combined effort from many of his allies, notably his long-time friend Tharsus the Beast, and the formation of the League of Guardians to bring him back from the brink. As leader of the League, Captain Megaton soon re-established himself as a crusader for justice and peace and did so for another twenty years. When the new millennium approached, with many of his former allies retired or dead, his arch-nemesis Professor Carnage imprisoned in crystal on Titan and a new breed of Hero having established themselves the aging Captain Megaton retired to a life of peace and quiet in Florida. There he lives to this day, happy to relive his younger years and give advice to aspiring Heroes should they ask him of it. His memoirs have been on the worldwide bestseller list for five years running.

This sheet represents Captain Megaton in his younger days of glory during the Cold War, when he first burst onto the world scene as a genuine American Hero.


Fighting: 4 (melee: 5, ranged: 3)

Strength: 5

Charisma: 4

Stealth: 1

Knowledge: 2

Psyche: 5

HEALTH: 18+1d6


FATE: 1d3


Super Abilities: Strength

Unique Abilities: Inspiring, Lucky, Subdue

Powers: Absorb Radiation, Slam, Unique Ability (Subdue)

EQUIPMENT: Armoured Costume (+1 Defence), Round Shield (+1 Defence), M1911 US Army pistol with holster

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