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How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck

Goodman Games

  • £24.99


Goodman Games has published more than 200 adventures and
built an institutional knowledge on how to write adventure modules that
don’t suck.
 

Many of our adventures are “modern classics” that
have been in print for many years, in some cases earning multiple printings as they continue to sell year after year. For years we
have run seminars at Gen Con and other conventions by the name “How to
Write Adventure Modules That Don’t Suck”. Now all that institutional
advice, all those great seminar discussions, all of our hard-earned
lessons and experience, are consolidated into an easy-to-digest book of
the same title.


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