Published by Z-Man Games.
Guards! Guards! A Discworld Boardgame is for 2 to 6 players; designed by Leonard Boyd and David Brashaw, it can be played in around 2 hours.
Eight Great Spells have been stolen from the hallowed halls of the Unseen University. The players, dauntless members of Commander Vimes' famous City Watch, infiltrate the guilds of Ankh Morpork in the hope of finding support in the quest to return the spells to the Unseen University before disaster befalls the Discworld. In so doing they will need to recruit help from the lowest to the highest ranks of Ankh Morporkian society, from the gilt-ridden nobility to those lacking any sense of gilt.
Players will compete to the be the first to return their 5 assigned Great Spells to the Unseen University. To do so they will need to charm or bribe volunteers to help them, as well as make use of spells, curses, magic items and other odds and sods. While running around the streets of Ankh Morpork they must also beware of other players, as Saboteurs, Great Dragons, the Luggage (of course) and many varied other things can wreak havoc on even the best laid plans.
On their turn a player will move, may take actions such as buying scrolls, equipment, bribing or charming a volunteer, collecting money, going to the hospital to be cured and many more, and then resolve any special effects. At times players will want to co-operate with one another, and at other times they will be doing their utmost to foil, trip, harangue or otherwise confabulate each others' plans.
The player who manages to successfully return their assigned Great Spells to the Unseen University will be regarded a hero of Ankh Morpork!
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