Farewell to Fear: A Progressive Post-Fantasy RPG
Afflict the comfortable. Comfort the afflicted. Always demand better. Complacency is humankind's greatest enemy. Do not suffer the fate of the elves. Shed your romantic notions of plutarchy, monarchy, patriarchy, ecclesiarchy. This is the real world. Take control.
- Kennuise Political Tract
Professor Anderssen's Omnibus Works, Titled Farewell to Fear, Proposing the Advancement of Culture and the Abandonment of Barbarism (Or Farewell to Fear) is a game about revolution, change, and bringing modern ideas to fantasy. The world isn't perfect, but we want you to change it. Preparation, discovery, truth, experimentation, forward-thinking, these are your weapons.
It's a little Moorcock meets Marx. Dragonlance meets Dead Kennedys. Lord of the Rings meets Locke. Elric meets Eco.
Inside, you'll find:
Our world, Arduise, presented in fictional research, anecdote, and quotations. Everything's subjective; so nothing is set in stone.
Rules for playing Farewell to Fear. Our rules focus on revolution and critically-approaching problems.
Hundreds of seeds for telling your own stories, access to dozens of character options, and guidelines for making your own characters and adventures.
Welcome to Arduise. Now change it.
Character classes and game modules are not included in the book. They're free for download at http://www.machineageproductions.com/farewell-to-fear/. The reason is, we're going to be adding them as time goes on. We're projecting 25 classes in the first year, 24 modules. We will continue to post more, including fan modules and classes.
What does this mean for you?
It means you're getting 160 pages that presents Arduise, and our rules. Character creation happens on the character class sheets.
It also means there are no 'canon classes.' All our classes are equally as important.