Fading Suns Revised Players Guide
Nobles... Priests... Aliens... Knights...
It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation ' and then squandered it, fought over it, and finally lost it.
Fading Suns' is a saga of humanity's fate among the stars'a space fantasy game of deadly combat, vicious politics, weird occultism, alien secrets and artifacts, and unknown and unmapped worlds.
The Fading Suns Player's Guide' contains rules for character creation, skills, traits, psychism, theurgy, technology, cybernetics, starships, and much, much more!
What's New in This Edition?
Builds on the popular Fading Suns Second Edition' Timeline advanced to 5002 Incorporates information on Minor Noble Houses Victory Point System tuned for simpler calculation of VPs Removed high fail/fumble factor from previous edition Spirit characteristics replace opposed Passion traits Lifepath System streamlined and more flexible Number of Skills reduced Traits updated and Fighting Styles added Psi and Theurgy refined for Spirit characteristic changes Combat system overhauled for faster play Cybernetics updated Expanded Technology and Transport chapters More weapon and armor options in the Armory Guidelines for player activity on Starships More sample Starships Lots of optional rules and sidebars Comprehensive Contents and Index Second Printing - Includes Errata Pages: 420 black & white/grayscale