{"product_id":"cold-city-hot-war-slipcase","title":"Cold City Hot War Slipcase + complimentary PDF","description":"\u003cp\u003eBoth hardcover second editions of Cold City and Hot War presented in a handsome slipcase.\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"embed-youtube\"\u003e\u003ciframe loading=\"lazy\" class=\"youtube-player\" width=\"525\" height=\"296\" src=\"https:\/\/www.youtube.com\/embed\/w42y5DO6hfE?version=3\u0026amp;enablejsapi=1#038;rel=1\u0026amp;showsearch=0\u0026amp;showinfo=1\u0026amp;iv_load_policy=1\u0026amp;fs=1\u0026amp;hl=en-GB\u0026amp;autohide=2\u0026amp;wmode=transparent\" id=\"youtube-player-w42y5DO6hfE\" title=\"A Look at the Cold City Hot War Slipcase\"\u003e\u003c\/iframe\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCold City\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIn the divided city of post-World War II Berlin, terrors hide in the darkness. The legacies of war, suffering, and fringe science lurk beneath the surface, feared and desired by former allies and defeated enemies. Those that seek out these horrors are riven by suspicion, mistrust and political ambition. The four occupying powers of Britain, France, the USA and the USSR all have their own agendas.  In Cold City, characters are defined not just by who they are and what they are like, but by the views of the other characters and the trust that they have in them.\u003c\/p\u003e\n\u003cp\u003eRevised and reimagined from the first edition that appeared in 2006, Cold City  keeps everything great about this critically acclaimed RPG while bringing fresh ideas to the texts and the mechanics. The book holds up a mirror to – and reflects upon – the real history of the Cold War era to help readers and players better understand the game and its setting.\u003c\/p\u003e\n\u003cdiv class=\"message__5126c cozyMessage__5126c wrapper_c19a55 cozy_c19a55 zalgo_c19a55\"\u003e\n\u003cdiv class=\"contents_c19a55\"\u003e\n\u003cp\u003eCold City takes place in Berlin in 1950, when the Cold War has fully emerged and trust is at a premium.\u003c\/p\u003e\n\u003cp\u003eThe game also grapples with the legacies of twisted sciences, occult experiments, and the reality-fracturing horror of war. Characters are thrust into secret worlds, taking on the roles of those whose mission it is to protect others from monstrous horrors.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cstrong\u003eHot War\u003c\/strong\u003e\u003cbr\u003eLondon. Winter. 1963. It is a year since the Cold War went hot. This was not just a nuclear war, as darker weapons with their roots in World War II’s suffering and fringe science were deployed.  Survival and re-building are all that matter now. But human nature and the breakdown of society mean that everyone has their own ambitions.  Into this maelstrom steps a motley band of women and men tasked with the jobs too dirty or dangerous for anyone else. They have to deal with relationships, loves, hatred, and hidden agendas in a collapsing, ravaged, horror-strewn Britain.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAbout the System\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv class=\"message__5126c cozyMessage__5126c wrapper_c19a55 cozy_c19a55 zalgo_c19a55\"\u003e\n\u003cdiv class=\"contents_c19a55\"\u003e\n\u003cp\u003eWhen conflicts arise in the game, players create pools of ten-sided dice from attributes, traits, tools, hidden agendas, and relationships.\u003c\/p\u003e\n\u003cp\u003eControl (the GM) assembles a pool of dice from various thematic groups (\u003cem\u003eexternal enemies, internal enemies, monsters, London, and Breakdown\u003c\/em\u003e) to provide opposition.\u003c\/p\u003e\n\u003cp\u003eControl and the players roll their dice, and for each die that’s higher than an opposing die, that side gains 1 “success”. The side with the most successes wins, and can spend those successes to generate consequences that alter the characters, the story, and Control’s dice groups.\u003c\/p\u003e\n\u003cp\u003ePlayers and Control will consistently be making taut, meaningful, and challenging decisions with their dice as the game progresses and tension rises.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003eThe game mechanics reinforce the key themes of the setting: in Hot War the nuclear destruction of society is ever present in the form of ‘Breakdown’ and Control can use this to make the characters’ lives increasingly difficult.\u003c\/p\u003e\n\u003cp\u003eBoth Cold City and Hot War are is presented as hardcovers, 176 and 208-pages respectively, Royal-sized book (\u003cspan\u003e 156mm x 234mm,\u003c\/span\u003e\u003cspan\u003e6.14 inches x 9.21 inches), \u003c\/span\u003ein full colour.\u003c\/p\u003e\n\u003cp\u003eWritten by Malcolm Craig with art from Paul Bourne and Jon Hodgson.\u003c\/p\u003e","brand":"Handiwork Games","offers":[{"title":"Default Title","offer_id":58886137839997,"sku":null,"price":70.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/CCHW-Slipcase-copy.webp?v=1791816772","url":"https:\/\/leisuregames.com\/products\/cold-city-hot-war-slipcase","provider":"Leisure Games","version":"1.0","type":"link"}