Castles & Crusades: DA1 Dark Journey
Castles & Crusade adventure. Troll Lord Games.
The goblin trail leads into the wilds, easy enough to follow; it offers little but a small reward. But as with many trails, it's not where it begins, nor where it leads one to, but where it ends that matters. And this one ends at the gates of an underground fastness, a hold of stone and iron; a dungeon-home to the goblins and their black hearted masters. But this is no simple goblin hole, nor a lair of some larger beast. Here, beneath the earth, lies a sprawling dungeon, built long ago by a wizard, for his own machinations.
Dark Journey is a dungeon adventure cast in the classic mold. Here the CK is able to present the players a network of inter-connecting halls, rooms, chambers, cellars and more. A wizard's old hold, it offers libraries guarded by strange monsters, laboratories, cellars, trapped chambers and more; here lies the wizard's forgotten wealth, his magic, his money, his artifacts. But the adventurer must be wary for wizard's do not idly set treasures down but that they are trapped or protected by guards and wards and monsters summoned from dark places.
Beneath the earth lies adventure, wealth, glory and more than the small reward for goblin raiders. Take the Dark Journey and began an adventure in a dungeon world.
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