Adventures in Middle-earth: Player's Guide
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow...
In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.
Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurredon by diverse callings - whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.
The Player's Guide gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.
Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.
11 Middle-earth specific playable Cultures
6 New and unique Classes
13 New Backgrounds custom-made for Middle-earth
Middle-earth appropriate arms and armour?
Unique Journey rules
New rules for Corruption
New Audience rules
Rules for The Fellowship Phase
Middle-earth maps (as the end papers) for Players and Loremasters