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3-in-1 Bundle (Get Bit, Hold Your Breath, Walk the Plank) - Reduced price*

3-in-1 Bundle (Get Bit, Hold Your Breath, Walk the Plank) - Reduced price*

Mayday

  • £37.50
  • Save £12


A collection of three games for ages 6-8 +, each playing in around 20 minutes.

Walk the Plank! - For 3-5 players, ages 8+, playing time around 20 minutes.

In Walk the Plank!, players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said, the captain has decided he's willing to keep two of you in his crew. To prove you're worthy, you will fight amongst yourselves, trying to shove other players' pirates off the end of the plank while keeping yours alive!

In game terms, each round players secretly stack three of their ten action cards, then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates, he will still shove away! Some cards bear a skull on them, and these powerful cards must remain on the table the round after they're played, but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board, the game ends and the owner (or owners) of these pirates win! Watch out, though, as sometimes every pirate will end up in the drink, which means that no one wins other than the sharks circling in the water below...

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Get Bit! - For 3-6 players, ages 7+, playing time around 20 minutes.

�You don't have to be faster than the shark, just faster than your friends!�

Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark.

The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!

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Hold Your Breath! - For 2-4 players, ages 6+, playing time around 20 minutes.

Hold Your Breath! is the final chapter in the �Get Bit Casual Trilogy� by Mayday, but you don't need to know ANYTHING about the first two games in the series to play this one other than that we are revisiting the dumbest pirates known to man. They have been kicked off the ship by their captain in Walk the Plank and chased by sharks in Get Bit, and now they face their final challenge.

In Hold Your Breath! each player assumes the role of a pirate treading water in the ocean. These brilliant tacticians have decided to play a game of �Hold Your Breath� to see who is the toughest pirate because, you know, what else are you gonna do in the middle of the ocean facing certain death?

The game is played in two rounds. In the first round, each player may dive deeper, providing they have the �Swim� and �Air� cards to do so. Players press their luck each turn since it is the pirate who dives the deepest in round one AND resurfaces in round two who is the winner. What about the losers? Who cares, they are losers. But if you really want to know, well, they dove down and ran out of oxygen before they could resurface, so now they are just �resting� underwater until the next game, okay? But we digress...

Players can play �Panic�, �Shark�, and other nasty cards on the other players, slowing their progress. In the second round each player struggles to reach the surface before he runs out of air and therefore decides to take a rest. Most of the pirates may not make it back to the surface, but the one who makes it back alive AND dove the deepest is the winner. Be careful, though, because if you dove the deepest in the first round, you will surely have the toughest time getting back to the surface since A) you swam the deepest and B) no one else wants to see you make it back alive.


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