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Mothership Pamphlet Bundle

Mothership Pamphlet Bundle

Tuesday Knight Games

  • £18.99


A collection of 5 pamphlets to enhance your Mothership game:

  • The Haunting of Ypsilon 14
  • Hideo's World
  • Terminal Delays at Anarene's Folly
  • Chromatic Transference
  • The Hacker's Handbook

The Haunting of Ypsilon 14

The Haunting of Ypsilon 14 is the first Mothership Pamphlet Module. It's formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent one-shot. It includes:

  • A fully playable, ready-to-run one shot to drop in to any sci-fi RPG campaign

  • A brand new invisible creature, spawned from a mysterious yellow substance

  • A host of ten new NPCs to interact with

  • Three audio files to use as props for the adventure! Two NPC recordings and a music track -- all to be used in game!

  • Printable BW and color version of the file, ready to be printed and folded or ran right from your home computer.

This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.

Written by D G Chapman (GoGoGolf!, Bastard Magic, The Graverobbe's Guide) with layout by Sean McCoy (Mothership, Dead Planet, A Pound of Flesh).

Hideo's World

Hideo's World is the second Mothership Pamphlet Module. It's formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent one-shot.

  • A fully playable, ready-to-run one shot to drop in to any sci-fi RPG campaign

  • A fully developed "slickworld" filled with bugs, glitches, textures, and ads.

  • An overworld map and 8-room level.

  • An audio file to use as in-world background music -- hear the song that's playing in the location the characters are in!

  • Printable BW version of the file, ready to be printed and folded or ran right from your home computer.

This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.

Written by D G Chapman (GoGoGolf!, Bastard Magic, The Graverobbe's Guide) with layout by Sean McCoy (Mothership, Dead Planet, A Pound of Flesh).

Simon Wainwright, the Space Traffic Controller (STC) of the remote service station Anarene’s Folly, sips coffee from a mug illuminated by warning lights. He knows one thing the players do not: something dangerous and powerful lurks in their hold—The Creation Device—and everyone at Anarene’s Folly will pull every trick in the book to get it.

Terminal Delays at Anarene's Folly

Terminal Delays is the third Mothership Pamphlet Module. It's formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent one-shot.

  • A fully playable, ready-to-run one shot to drop in to any sci-fi RPG campaign

  • A tense and evolving encounter that rapidly spirals out of control. Manage this with the Station Escalation Timeline, Systems Hack Timeline, and more!

  • A complex social encounter and all the tools to run it, including a Gaslighting Table, a Small Talk Table, Station Comm Slip-Ups, and more!

  • Printable BW version of the file, ready to be printed and folded or ran right from your home computer.

This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.

Written by Ian Yusem (The Drain, Picket Line Tango, Moonbase Blues) with layout by Sean McCoy and editing by Fiona Maeve Geist & Jarrett Crader.

Hacking in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information.

Most Hacking checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (Hacking) check and if they succeed the door is opened. Easy. 

However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a NETWORK.

The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes:

  • A brand new loadout for character creation: The Exploitation Loadout.
  • Intuitive and simple rules and guidelines for building Networks for your players to hack. 
  • A Response table for when your players fail their hack.
  • A new system for "User Accounts" that allow everyone (not just Hackers) to get in on the action.
  • A new equipment section with tons of tools, decks, gear, and single-use software to aid in your intrusion attempts.

This supplement is suitable for characters of any level.

 


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