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Thieves don't know how to cast spells and neither do you. ;It will be hilarious.\u003c\/li\u003e\n\u003cli\u003eA simple D6 pool resolution mechanic that always ties back to the Tomes.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eQuick\u003c\/strong\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eeasy to learn\u003c\/strong\u003e, and\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eadaptable\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eCharacter creation that is\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003efast\u003c\/strong\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eliterary\u003c\/strong\u003e, and\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eprophetic\u003c\/strong\u003e. (Of course it uses books. What do you expect at this point?)\u003c\/li\u003e\n\u003cli\u003eA system called\u003cstrong\u003e\u003cspan\u003e \u003c\/span\u003eDoom \u0026amp; Destiny\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ethat foretells your character's worst demise and most towering victories.\u003c\/li\u003e\n\u003cli\u003eRules for the GM to create a\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003emodule based on the book\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ethey bring to the table, setting the game in nearly any genre.\u003c\/li\u003e\n\u003cli\u003e14 pieces of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eliving marginalia,\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003ewhich the GM can throw into any game.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eWhat's in the Book?\u003c\/h2\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e70 pages\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eof glorious illustrations and layout. More than\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e20 pieces of acidpunk art,\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand filled to the brim with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eliving marginalia\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eto throw into your games. Here\u0026amp;aposs a chapter list:\u003c\/div\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003cstrong\u003eIn the Beginning -\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAn overview of the game and core mechanics.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTomecraft -\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eHow to write spells for a book to be stolen.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Thieves -\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eHow to create characters using a stolen book.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Escape -\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eHow to escape the White Guard with your lives (by casting spells and acting)\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEmbody Na'Zar\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- How to run the game using a book, and 3 modules to run the game in.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003ch2\u003eLearn More\u003c\/h2\u003e\n\u003cp\u003eFirst Pancake Studios -\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.youtube.com\/watch?v=AVkn3Q6Mmgg\" target=\"_blank\"\u003eActual Play Video\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"First Pancake Studios","offers":[{"title":"Default Title","offer_id":58065230233981,"sku":"FPS001","price":17.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_66d40f88-28b1-4195-85f0-ea52c7a4e2e1.jpg?v=1776941853"},{"product_id":"underneath","title":"Underneath + complimentary PDF","description":"\u003cp\u003e\u003cspan\u003eUnderneath is a solo cave exploration and mapping game of the unexpected things you encounter underground. Map, journal, and roll dice to build out a winding cave system while dealing with all the dangers and perils subterranean caverns have to offer. Build a cave system, unearth its unknown pockets, and map your discoveries.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eUnderneath is a game of what we encounter when we venture alone in the dark.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eCavernous chambers, strange creatures, bugs, and the remains of lost civilizations are all lying dormant under your feet, just waiting to be found. What’s waiting underneath for you?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eUnderneath is a solo game of map-making and journalling that you will play between the game book, your excursion journal, a map, and a pair of six-sided dice propelling your character through this cave system.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePick your character and start rolling, the cave system has much to discover, such as: Features, Paths, Encounters, Obstacles, Discoveries, and Caverns. Each of these different elements of the cave builds out the system and what you will find there, with each new path potentially leading you into a Scenario cavern, a large room in the cave that holds many secret and strange things. Find yourself in Scenarios such as Arora’s Cove: a fungal nightmare, The Still: a vast quiet lake, or The Database: a series of interconnected terminals built into the rock.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eOnce you’ve entered the cave, it’s time to map the system, charting your exploration alongside recording your findings and responses to the prompts associated with each part of the cave into your excursion journal. Manage your gear, your skills, and the dangers in the environment while still trying to find your way back out alive.\u003c\/span\u003e\u003c\/p\u003e","brand":"Good Luck Press","offers":[{"title":"Default Title","offer_id":58065230266749,"sku":"GLP13","price":18.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_31ff3e67-d6dd-490d-8a42-956bcecbd806.jpg?v=1776941698"},{"product_id":"glatisant","title":"Glatisant + complimentary PDF","description":"\u003cp\u003eExperience a lifelong quest through Arthurian myth as the heroic Knight Errant and the Questing Beast they pursue. The Knight must seek the Beast, and the Beast must make the Knight worthy of their legend.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGlatisant\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003eis a\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGM-less,\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003easymmetrical roleplaying game for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003etwo players\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eusing the Carta system by Peach Garden Games. Discover a world of high adventure as you cross a tableau of playing cards, encountering people and places from Arthurian myth with each card you turn over. The game can be played in 45 minutes or a few hours, depending on the depth of your journaling.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAsymmetrical Play:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eMechanically, Knight and Beast must land on the same card to win. However, only the Beast knows what the Knight must also accomplish before they meet in order for both players to win the game. This win condition might be meeting on a certain card, a certain position in the spread, or certain combinations of the Knight's resources.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Features:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eExploration-focused gameplay\u003c\/li\u003e\n\u003cli\u003eA full deck of adventure, each card a scene\u003c\/li\u003e\n\u003cli\u003e40 pages with full-color illustrations throughout\u003c\/li\u003e\n\u003cli\u003eCrunchy resource management mechanics\u003c\/li\u003e\n\u003cli\u003eSimple, easy-to-learn rules\u003c\/li\u003e\n\u003cli\u003eThoughtful conversations on love and heroism\u003c\/li\u003e\n\u003cli\u003eSolo mode for one-player adventures\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eFully human made - no generative AI was used in any part of this project\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Graftbound Press","offers":[{"title":"Default Title","offer_id":58065230299517,"sku":"GRFT006","price":21.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_3619fc8a-d86f-4aae-a4b9-36386c86c9e9.jpg?v=1776941428"},{"product_id":"miru-ii-an-analog-horror-game","title":"MIRU II: An Analog Horror Game (green cover) + complimentary PDF (in book)","description":"\u003cp\u003e\u003cspan\u003eMIRU II is an analog horror game where you explore uncharted territories, survive thrilling situations, and search for treasures while a god hunts you down. This unique solo-first game has you rolling dice, drawing maps, solving cryptic puzzles, and exploring a world a century from now. No two playthroughs are the same!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThis is the 2025 edition, a 64 page mono-color stapled-bound zine, printed on uncoated paper, and proudly Human Made.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEvery physical copy includes the digital edition via a QR code printed in the book.\u003c\/span\u003e\u003c\/p\u003e","brand":"Mimic Publishing","offers":[{"title":"Default Title","offer_id":58065230332285,"sku":"MMC-MUB225","price":16.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_837f4858-d514-4f10-a97a-aed587bbd0d1.jpg?v=1776941295"},{"product_id":"slugblaster-game-of-the-year","title":"Slugblaster: Game of the Year","description":"\u003ctable cellspacing=\"0\" cellpadding=\"0\" summary=\"Description\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd class=\"descr\"\u003e\n\u003ch1\u003eThis is Slugblaster\u003c\/h1\u003e\n\u003cp\u003eIn the small town of Hillview, teenage hoverboarders sneak into other dimensions to explore, film tricks, go viral, and get away from the problems at home. It's dangerous. Its' stupid. Its' got parent groups in a panic. And its' the coolest thing ever.\u003c\/p\u003e\n\u003cp\u003eThis is\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eSlugblaster: Kick Over a Quantum Centipede\u003c\/strong\u003e. A role playing game about teenagehood, giant bugs, circuit-bent rayguns, and trying to be cool.\u003c\/p\u003e\n\u003ch2\u003eWelcome to Hillview\u003c\/h2\u003e\n\u003cp\u003eIt doesnt 'have a movie theatre. It doesnt' have a Turbo Taco. But it has a gas station, a curling rink, fourteen churches, and some of the thinnest spacetime fabric on the planet. Thin enough for a growing, underground subculture of resourceful teenagers to hack through into the vibrant planescape of exotic and dangerous worlds just beyond.\u003c\/p\u003e\n\u003ch2\u003eWho Do You Want to Be?\u003c\/h2\u003e\n\u003cp\u003eWill you be a gutsy rich kid with a modified reality cannon? A chill loser with a lovable robot sidekick and strict parents? A meta-dimensional princess with a negafriction katana? Mix and match aesthetic, home life, personality, and signature devices to craft your character.\u003c\/p\u003e\n\u003ch2\u003eWhat Do You Want to Do?\u003c\/h2\u003e\n\u003cp\u003eBlow off school and sesh the abandoned mall in Vastiche. Get the Miper sponsorship by speed-running Calorium. Salvage power crystals from the mossy, decommissioned gundam in the Golden Jungle. Make waves by sneaking into Quahalia without a logic binder. Crash the hottest party in Popularia.\u003c\/p\u003e\n\u003cp\u003eJust make sure you can get home before the demi-plane melts, or a metasaur eats your face, or Rescue scoops you up and hauls you back to the decontamination facility. Or, you know, before your mom finds out and sends you away to troubled youth camp.\u003c\/p\u003e\n\u003ch2\u003eThe System\u003c\/h2\u003e\n\u003cp\u003eSlugblaster uses a stripped-down version of the Forged in the Dark engine, modified to power looking cool, doing tricks, circuit-bending gear, getting sponsorships, getting in trouble, hoverboarding away from monsters, and fast-paced laser-fantasy action in general.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePunch the turbo on your signature device to build dice pools quickly by ticking off boost boxes.\u003c\/li\u003e\n\u003cli\u003ePush your luck to try to earn Style Points with any action, adding a nose-grab to your jump over the acid flats, or saying something witty before punching a robot.\u003c\/li\u003e\n\u003cli\u003eAvoid slams and other problems by just saying so and then gaining a trouble point. As trouble points build, so does the threat of serious, adventure-ending personal disaster. Dimensional peelback. A broken ankle. Bad news from home.\u003c\/li\u003e\n\u003cli\u003eAfter each run you'll get to \"shop for scenes\", spending accumulated points to trigger interesting events and arcs for your character. You might spend two style to get invited to a party, or four style to gain a new special ability. You'll spend trouble, too. One point to get yelled at by your dad, three to get your heart broken. You and your friends can also pool your points to unlock big team-based events such as sponsorships, run opportunities, and inter-crew drama.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eWhat's in the Box?\u003c\/h2\u003e\n\u003cp\u003eThe Game of the Year Edition includes expanded solo rules, two play surfaces, a set of dice, enamel pin, original soundtrack, stickers, and GM Screen built right into the box.\u003c\/p\u003e\n\u003cp\u003eBoxed Set - 9 x 9 x 3 inches, includes Slugblaster Core Rules, Dice, Play Surface, Enamel Pin, Patch, Stickers, and GM Screen. Digital copy of rules included.\u003c\/p\u003e\n\u003ch2\u003eJoin the Slug Scene\u003c\/h2\u003e\n\u003cp\u003eListen to the Podcast! Sweet, talented comedians and actors skate the multiverse in\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.youtube.com\/channel\/UC55kGHxvnmzE-rXhT3f9Ozw\" target=\"_blank\"\u003eQuantum Kickflip\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/discord.gg\/8SSJw6s\" target=\"_blank\"\u003eWander into the Discord\u003c\/a\u003e! An amusement park of fun nonsense.\u003c\/p\u003e\n\u003ch2\u003eResources\u003c\/h2\u003e\n\u003cp\u003eFind tons of cool Slugblaster resources at the official slugblaster website.\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Mythworks","offers":[{"title":"Default Title","offer_id":58065230365053,"sku":"MYTHSLUGOTY","price":68.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_6b3d5270-cfd6-4b85-a6ed-b3c5a73fabdb.jpg?v=1776535080"},{"product_id":"alone-on-a-journey","title":"Alone On A Journey","description":"\u003cp\u003e\u003cspan\u003eAlone On A Journey is a zine featuring three solo journaling and exploration games and a guide to writing a hack of those games.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAlone Among the Stars: Wander through space and experience wondrous sights.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAlone in the Ancient City: Explore the many districts of an ancient city.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAlone Among the Shifting Trees: Come across objects deep in a strange forest.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eTo play, you will need a journal and something to write with, a six sided die, and a standard deck of 52 playing cards.\u003c\/span\u003e\u003c\/p\u003e","brand":"No Road Home Studio","offers":[{"title":"Default Title","offer_id":58065230397821,"sku":"NRHS-AOAJ","price":12.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_dad6c971-9c2e-4c68-b13e-6493abe30efe.jpg?v=1776941206"},{"product_id":"the-secret-of-the-night-market-perils-princesses","title":"Perils \u0026 Princesses: The Secret of the Night Market","description":"\u003cp\u003e\u003cstrong\u003eGet ready for a shopping spree from beyond your wildest dreams! \u003c\/strong\u003e\u003cbr\u003eThe Secret of the Night Market is the first adventure zine for Perils \u0026amp; Princesses. 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Bold prompts can only be applied to someone you're answering a question about for the first time, while italic prompts can only be answered as additional facets of someone you've already started defining.\u003c\/p\u003e","brand":"Possible Worlds Games","offers":[{"title":"Default Title","offer_id":58065230463357,"sku":"PWG-BS","price":23.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_a5097b75-8869-40d0-8e97-b0839d80e58f.png?v=1776534688"},{"product_id":"tacklebox","title":"Tacklebox","description":"\u003cp\u003eStep off of dry land and into Tacklebox, a surreal fishing RPG where reality shifts with every card! Featuring 40 roleplaying prompts by designer J. Walton \u0026amp; surrealist author James Tadd Adcox, Tacklebox can be enjoyed as a 2-player storytelling game or competitive party game.\u003c\/p\u003e\n\u003cp\u003eIn Tacklebox, card prompts shift the nature of reality around you. Keeping each prompt to yourself, any time you draw a card you're tasked with roleplaying its change in circumstances to your fishing partner. Prompts can either be kept a secret for the full game, strategically played to guide roleplaying, or revealed when guessed to earn points. Simply choose your rules, grab your cards, and cast your line into the unknown!\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003eReview\u003c\/h3\u003e\n\u003cp\u003e\"The first time I played Tacklebox my friend and I played it across 30 minutes, we then talked about that game for 20 minutes, we then immediately decided to play another game of Tacklebox, and after that I was left going home thinking about the other friends I wanted to play this with. .... You can go to your friend's house and say hey, hey, hey, do you want to do something wierd with me? It takes about 20 minutes.\"\u003cbr\u003e—\u003ca href=\"https:\/\/www.youtube.com\/watch?v=9ilR7h4q78o\u0026amp;t=790s\" target=\"_blank\"\u003eQuinns Quest review of Tacklebox\u003c\/a\u003e\u003c\/p\u003e","brand":"Possible Worlds Games","offers":[{"title":"Default Title","offer_id":58065230496125,"sku":"PWG-TBX","price":23.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_a0cf047b-1de5-41aa-9048-8c292d8a3877.png?v=1776534492"},{"product_id":"into-the-wild-omnibus","title":"Into the Wild Omnibus (Old School Essentials)","description":"\u003ctable cellspacing=\"0\" cellpadding=\"0\" summary=\"Description\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd class=\"descr\"\u003eThe Into the Wild Omnibus collects three books into a single volume: Filling in the Blanks, Into the Wild, and A Guide to Thieves' Guilds in an A4 380+ page hardcover book with sewn binding and ribbon bookmark.\u003cbr\u003e\u003cbr\u003eWritten for Old School Essentials, but easily converted to any OSR-style game, this book combines three volumes into one: A Guide to Thieves' Guilds, Filling in the Blanks, and Into the Wild, all geared towards aiding Referees and characters in venturing out into the wilderness and high-level domain activities.\u003cbr\u003e\u003cbr\u003eA Guide to Thieves' Guilds provides guidance on forming and running guilds, both for the PC interested in establishing a guild and for the Referee wanting to add guilds to their campaign.\u003cbr\u003e\u003cbr\u003eFilling in the Blanks provides numerous tables and charts that help Referees flesh out hexes for use in hexcrawl and sandbox campaigns.\u003cbr\u003e\u003cbr\u003eInto the Wild includes guidance for running hexcrawl campaigns, a random weather generator, rules for establishing and running domains, an abstracted mass combat system, rules for mercantile trading, guidelines for creating BX-style character classes, and some alternate classes for BX games that add a little bit of flair to the originals.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Third Kingdom Games","offers":[{"title":"Default Title","offer_id":58065230528893,"sku":"TKG-ITWO","price":55.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_bf94a7c5-66d6-44e4-b098-4747e81e60c1.png?v=1776534297"},{"product_id":"home-expansions-1-12","title":"HOME: Expansions 1-12","description":"\u003cp\u003eAll 12 expansion packs for HOME:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: The Shrinking House\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Dominique Dickey. This house is a physical impossibility, and yet here it stands. Once inside its grasp, you find that the walls are closing in on you, squeezing you into tight spaces that distort your perception of everything—perhaps even of yourself. Content Notes: Being in very small spaces (and being trapped in them).\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: The Weeping Cosmos\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Bridget Jeffries. The horrors of the cosmos have reached down to taint this house with incomprehensible rooms and entities that remind you of how small your own existence is. Something is very wrong in this place, but it is only a reflection of what is wrong in the greater universe. Content Notes: Supernatural forces influencing player characters' religious beliefs, eating rotten food, existential dread.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: The Cage\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby C.A.S. Taylor. Strange locks and methods of confinement reside in and around this house, and you are its newest prisoners. As you struggle to free yourself from this trap, you must also contend with what else is trapped in here with you. Content Notes: Small confined spaces, being trapped\/frozen.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: The Last Judgement\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Benito Cereno The local church is offering its alternative to more secular Halloween haunts, a chilling display of the wages of sin enacted in live action for teens most susceptible to the temptations of the flesh. But in their zeal to create a truly harrowing experience, the church seems to have summoned something more than they bargained for. A demon? Or something worse? In this descent into hidden depths, your sins come back to haunt you—in more ways than one. Content Notes: Religious trauma, substance abuse\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: The Dollhouse\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Kristin Devine. The dolls in this house are not the silent, still, pretty things that sit in children's playrooms. They watch as you navigate their home which seems oddly familiar to you, and may be trying to tell you something with their hushed voices.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eContent Note: Dolls.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: The Pact House\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Tim Devine. This house brings back memories of childhood games and superstitions, as well as games of chance you've engaged in as an adult. Whether luck is on your side remains to be seen, but there is always a price to pay to play these risky games. Content Notes: Gambling\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: House that Hungers\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Eric Slauson. This house feeds on negative emotions: suspicion, discord, strife, rage. The longer you are on the grounds, the more the animosity grows between you and your companions. Playing tricks on your mind, the house keeps you at each other's throats so it can feast on your fury. Content Notes: Player characters being supernaturally influenced to experience rage and behave violently against the house.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: The Darkest Nightclub\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby James Mendez Hodes A pop-up nightclub sets up shop in an old mansion, but there is something off about the other party-goers. They have something of the otherworldly and immortal about them. There are many temptations in this club that was once someone's home, but as a mere mortal, giving into them may spell your doom. Content Notes: Disco.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: The Configuration\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Jabari Weathers. You have been invited to a party in which reality and fantasy merge to form alluring and horrifying new shapes. Much of the house is sparsely lit, only with occasional moonlight from the odd window, candlelight, or the dull blue illumination of some unknown source, but the shadows lend the space an umbral majesty. What shape will you take by the time this party ends? Content Notes: Body horror, potential torture that could be consensual or nonconsensual.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: House Party\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Mabel Harper. Months after a college party massacre by a masked killer rocked a small town, you enter the now-abandoned frat house that hosted the party to discover its many disturbing secrets. Once inside you must ask: are you investigating this house's violent history, or are you becoming a part of it? Content Notes: Slasher violence, potential torture, voyeurism, potential stalking.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: The House at the End of the World\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Yeonsoo Julian Kim and Doug Levandowski. The world has ended, yet this house remains. What should have been a sanctuary from the apocalypse ends up presenting you with more questions than answers about the times you live in. This house may have been spared, but that does not mean you will be. Content Notes: Apocalyptic events, destruction of much of humanity\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHOME: You Can Never Go Home\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Brandon K. Aten and Matthew Orr. In this Haunting Tale inspired by Never Going Home, you enter a house intent on reminding you of your worst experiences during the Great War. The occult terrors that tormented you then have found their way into these walls and will not let you go until you reckon with the past. Content Notes: Player characters with PTSD, war, body horror\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eA copy of HOME is required to play.\u003c\/strong\u003e\u003c\/p\u003e","brand":"Wet Ink Games","offers":[{"title":"Default Title","offer_id":58065230561661,"sku":"WIG-426","price":68.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_7c03c492-9fd4-4c02-9b55-70a5d4ae457b.png?v=1776534202"},{"product_id":"castelnuovo-1539-come-whenever-you-dare","title":"Castelnuovo 1539: Come whenever you dare! (expected in stock on 27th April)","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFor 2 players, ages 14+, playing time is around 60-90 minutes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eCome whenever you want!\u003c\/p\u003e\n\u003cp\u003eOn August 7, 1539 the last resistance of the Spanish garrison of the Albanian village of Castelnuovo (Novi for the Turks) ceased. After 22 days of open trench and more than a month of combats, skirmishes, assaults and bombardments, the last Spanish defenders fulfilled the destiny they promised themselves when they rejected the offers of surrender that, according to the rules of war, Jareidin Barbarossa, admiral of the Ottoman fleet and general in chief of the operation, had made to them.\u003cbr\u003eThe city and its fortifications, rather meager and outdated, had been taken by the forces of the Holy League in October 1538, so as not to close the campaign with the bad taste of the naval defeat at Preveza. Fourteen companies of Spanish infantry under the command of D. Francisco Sarmiento de Mendoza y Manuel, some 3,500 soldiers, were garrisoned there for the winter.\u003cbr\u003eThe following summer brought a tide of 54,000 Turks and a fleet of 200 sails before its walls. After Venice's defection from the League, there was no possibility of naval relief and the Spanish command authorized capitulation, however Sarmiento and his men decided to respond to Barbarossa's offer with the phrase “Come whenever you want”, which sealed their fate.\u003cbr\u003eIn this game two sides face each other in a desperate battle: the town and its fortifications will eventually yield to Turkish power, but the question is, at what cost?\u003c\/p\u003e\n\u003cp\u003eIn Castelnuovo we will manage our army with wooden pieces in vertical with sticker, where we will not be able to see the type of unit of the opponent. The board is divided into areas and we will have other types of units such as cannon batteries, walls, bastions, trenches, etc. The confrontations will be made by rolling 6-sided dice and a deck of cards for each side, allowing us to play them to give orders, improve the fighting, dig trenches and special events.\u003c\/p\u003e","brand":"Draco Ideas","offers":[{"title":"Default Title","offer_id":58075427996029,"sku":"DRACAS01","price":55.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/castelnuovo.webp?v=1776790196"},{"product_id":"white-dwarf-523","title":"White Dwarf 523","description":"\u003cdiv data-testid=\"component-container-7Eea2hlgLVTs3sWjgL4fM0\" class=\"\"\u003e\n\u003cdiv data-testid=\"container-7Eea2hlgLVTs3sWjgL4fM0\" class=\"w-full h-full flex items-center justify-center py-20 md:py-36 bg-white\"\u003e\n\u003cdiv data-testid=\"product-detail-description-content-container\" class=\"flex flex-col justify-center text-justify items-center mx-6 max-w-xl text-black\"\u003e\n\u003cdiv class=\"\" data-testid=\"component-container-7Eea2hlgLVTs3sWjgL4fM0\"\u003e\n\u003cdiv class=\"w-full h-full flex items-center justify-center py-20 md:py-36 bg-white\" data-testid=\"container-7Eea2hlgLVTs3sWjgL4fM0\"\u003e\n\u003cdiv class=\"flex flex-col justify-center text-justify items-center mx-6 max-w-xl text-black\" data-testid=\"product-detail-description-content-container\"\u003e\n\u003cdiv class=\"\" data-testid=\"component-container-7Eea2hlgLVTs3sWjgL4fM0\"\u003e\n\u003cdiv class=\"w-full h-full flex items-center justify-center py-20 md:py-36 bg-white\" data-testid=\"container-7Eea2hlgLVTs3sWjgL4fM0\"\u003e\n\u003cdiv class=\"flex flex-col justify-center text-justify items-center mx-6 max-w-xl text-black\" data-testid=\"product-detail-description-content-container\"\u003e\n\u003cdiv data-testid=\"component-container-7Eea2hlgLVTs3sWjgL4fM0\" class=\"\"\u003e\n\u003cdiv data-testid=\"container-7Eea2hlgLVTs3sWjgL4fM0\" class=\"w-full h-full flex items-center justify-center py-20 md:py-36 bg-white\"\u003e\n\u003cdiv data-testid=\"product-detail-description-content-container\" class=\"flex flex-col justify-center text-justify items-center mx-6 max-w-xl text-black\"\u003e\n\u003cdiv\u003e\n\u003cdiv data-testid=\"component-container-7Eea2hlgLVTs3sWjgL4fM0\" class=\"\"\u003e\n\u003cdiv data-testid=\"container-7Eea2hlgLVTs3sWjgL4fM0\" class=\"w-full h-full flex items-center justify-center py-20 md:py-36 bg-white\"\u003e\n\u003cdiv data-testid=\"product-detail-description-content-container\" class=\"flex flex-col justify-center text-justify items-center mx-6 max-w-xl text-black\"\u003e\n\u003cdiv\u003e\n\u003cp id=\"product-detail-description\" data-testid=\"product-detail-description\" class=\"text-base outline-none first-letter:hidden font-[400] md:text-xl\" tabindex=\"-1\"\u003e\u003ci\u003eWhite Dwarf\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eis the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.\u003cbr\u003e\u003cbr\u003eHere’s what you can look forward to in the April issue:\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWARHAMMER 40,000\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTapestry of Honour\u003c\/strong\u003e\u003cbr\u003eKnightly heraldry can be a complex topic, but luckily for you, we've prepared an in-depth primer! Yes, this will all be on the exam.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eGalactic War Hosts: Knightly Crusade – Part 1\u003c\/strong\u003e\u003cbr\u003eA cavalcade of Knights, both Chaotic and Imperial, brought to you by hard-working Sacristans from across the Warhammer Studio.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTitanic Duel\u003c\/strong\u003e\u003cbr\u003eGet ready for a super-heavyweight bout, as our new mini-game sees Knight pitted against Knight in a one-on-one battle for supremacy!\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDaemon Forged\u003c\/strong\u003e\u003cbr\u003eThe Defiler is reborn! Showing off the all-new infernal engine and chatting with the evil geniuses (or 'designers') who made it.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIron Within\u003c\/strong\u003e\u003cbr\u003eNot a fan of kitbashing? We reckon you'll be converted (heh) after you see this incredible army of Iron Warriors.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWARHAMMER AGE OF SIGMAR\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTower of Blades\u003c\/strong\u003e\u003cbr\u003eLearn all about the deadly trials of Draichi Ganeth – and then face them yourself in yet another mini-game! Don't we spoil you?\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eA Tale of Four Warlords\u003c\/strong\u003e\u003cbr\u003eAs the warlords venture deeper into Thyria, they discover a new pastime: magical football. It's much more serious than it sounds.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHobby Hangout\u003c\/strong\u003e\u003cbr\u003eAndrew shares his new passion for re-wilding with a guide to creating battlefield terrain reclaimed by nature.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eOTHER ARTICLES\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Chronicles of Bain: A Life That Matters\u003c\/strong\u003e\u003cbr\u003eIn the latest instalment of Bain's tale, an extraction mission becomes a race for survival. But whose life is really worth saving?\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAccess Granted\u003c\/strong\u003e\u003cbr\u003eHere you will find painting challenges and the latest Bunker news.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eYour Warhammer\u003c\/strong\u003e\u003cbr\u003eModels, letters, and questions sent in by readers. Plus, a Minotaur on tour and some very helpful Nurglings.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSmall Miniatures, Big Impact\u003c\/strong\u003e\u003cbr\u003eShining a spotlight on the amazing work of Models for Heroes and their members' recent exhibition in Warhammer World.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBunker Bingo\u003c\/strong\u003e\u003cbr\u003eTiny Knights! Funny robot noises! Accusations of hat theft! Just another normal Bunker Bingo.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eEach copy of\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eWhite Dwarf 523\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003ealso comes with:\u003c\/strong\u003e\u003cbr\u003e– 1 double-sided card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month\u003cbr\u003e– 2 double-sided reference cards for the Titanic Duel mini-game\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv data-testid=\"product-detail-description-button-container\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv data-testid=\"component-container-76qmS6xPJpWbNZCv2D78vz\" class=\"\"\u003e\n\u003cdiv data-testid=\"container-76qmS6xPJpWbNZCv2D78vz\" class=\"flex flex-col justify-center\"\u003e\n\u003cdiv data-testid=\"Product-detail-info-tabs-container\" class=\"relative flex flex-col self-center w-3\/4 info-tab\"\u003e\n\u003cdiv role=\"tablist\" class=\"relative flex flex-nowrap overflow-x-scroll overflow-y-visible no-scrollbar overflow-clip gap-2 border-solid border-0 border-b-2 border-[#F2F2F2]\" id=\"tablist-76qmS6xPJpWbNZCv2D78vz\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv data-testid=\"component-container-76qmS6xPJpWbNZCv2D78vz\" class=\"\"\u003e\n\u003cdiv data-testid=\"container-76qmS6xPJpWbNZCv2D78vz\" class=\"flex flex-col justify-center\"\u003e\n\u003cdiv data-testid=\"Product-detail-info-tabs-container\" class=\"relative flex flex-col self-center w-3\/4 info-tab\"\u003e\n\u003cdiv role=\"tablist\" class=\"relative flex flex-nowrap overflow-x-scroll overflow-y-visible no-scrollbar overflow-clip gap-2 border-solid border-0 border-b-2 border-[#F2F2F2]\" id=\"tablist-76qmS6xPJpWbNZCv2D78vz\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Games Workshop","offers":[{"title":"Default Title","offer_id":58079059214717,"sku":null,"price":7.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/60249999665_engWD52301.jpg?v=1776874653"},{"product_id":"dungeons-dragons-museum-celebrate-50-years-of-the-epic-fantasy-role-playing-game","title":"Dungeons \u0026 Dragons Museum : Celebrate 50 years of the epic fantasy role-playing game","description":"\u003cp\u003e\u003cspan\u003eWELCOME, ADVENTURER! Are you ready to take a journey through fifty years of DUNGEONS \u0026amp; DRAGONS? D\u0026amp;D is often referred to as the single most influential game of all time. The beloved fantasy role-playing game is now in its fifth edition, and during its fifty years of existence it has impacted everything from the wider gaming industry and its most prevalent streamers to popular TV series like Stranger Things. Illustrated throughout with rarely-seen images, Dungeons \u0026amp; Dragons Museum captures each stage of the game's evolution, from its inception in 1974 to the critically acclaimed 2023 movie Honour Among Thieves and the release of Baldur's Gate III in the same year.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eDiscover how D\u0026amp;D grew out of the wargaming scene in the 1970s, continuing to innovate and reincarnate to ensure it remained the definitive tabletop game, whilst simultaneously branching out into all other forms of media, from cartoons to books. 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