By Kelvin Green
“This adventure assumes a setting of the real world in the near-modern period, somewhere between 1625 to 1725, but there’s nothing that can’t be changed to fit a different milieu. The adventure also assumes a setting without 24-hour news, Twitter, and government disaster response teams; the more modern you get, the more aware of events like the Seed the world as a whole becomes, so bear that in mind. If you need to have agents of Phi Orange running around in suits and sunglasses covering things up, then so be it.”
Kelvin Green makes one of the most elegant and clever interpretations of the Manifestus Omnivorous to date. Yes, the adventure is set on EARTH – very obviously so. And, yes, the LOCATION is very much ordinary – a remote village called Midwich. But, the one MONSTER is unlike anything you’ve seen: a giant alien terraforming bio-machine that is simply standing in the middle of town, EATING AWAY at the world and spitting out a new environment. Inspired by the likes of the fungal realm in Star Trek and the miasma in Miyazaki’s Nausicaa, the Seed is a pulpy tongue-in-cheek module ready to be plugged in into any existing campaign.
Kelvin Green is an English illustrator and writer. He is the author of various OSR modules like Forgive Us and Midvinter (LotFP) and, as an illustrator, known for his works in the B/X Companion (Running Beagle Games), The Weird that Befell Drigbolton (Necrotic Gnome) and Barbarians of the Ruined Earth (DIY Productions), amongst others.
The Seed is a system-agnostic module for use with any traditional roleplaying game. Comes with 28 pages in softcover slightly-bigger than A5 size. Fluorescent pink is everywhere.