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No Future 2: Career Opportunities + complimentary PDF

No Future 2: Career Opportunities + complimentary PDF

Porcupine Publishing

  • £8.50


Tonight, Friday night. Five bands on the billing. One of those bands is you. The bizzies shut down the upstairs room at the Red Lion, but Kenneth who does the organising found a new place. It’s an old pile next to some woodlands, well out of earshot from anything, only the bodies in Muswell Hill cemetery for neighbours.

Career Opportunities is a scenario for Cthulhu Dark, set in London's punk scene in 1977. It is, crucially, actually built around setting up for and playing a gig. The player characters arrive at an old house to run sound checks and help with the setup for the gig they're playing that night. But this house hides old secrets. Shortly after the war, it was the site of experiments into memory-reading and repersonalisation, a process designed to shape young minds into productive members of British society. The project has recently been reactivated, and revolting youth like the punks are the ideal subjects.

--- Expected play time 1 to 2 sessions.

Content warnings: violence, body horror


CREATOR COMMENTS

Josh O;Connor, series producer: NO FUTURE arose out of a love of 1970s punk art, the cover of The Invisibles #1 by Rian Hughes, and of course the writings of H.P. Lovecraft and the games inspired by his work. The Sex Pistols’ “No Future” lyric captured the feeling of hopelessness and confrontation in 1970s Britain. The punk movement was the match that set alight a petrol fire fueled by racism, police violence, economic stagnation, The Troubles and social repression. I saw the music and art as heroic creativity, a rage against mediocrity and oppression, with the punks cast as problematic campaigners against the forces of darkness, or in the case of this book, alien horrors and their agents on Earth.


Requires Cthulhu Dark to play


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